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991.
992.
This paper presents the experienced difficulties of students participating in the multidisciplinary, remote collaborating engineering design course challenge-based innovation at CERN. This is with the aim to identify learning barriers and improve future learning experiences. We statistically analyse the rated differences between distinct design activities, educational background and remote vs. co-located collaboration. The analysis is based on a quantitative and qualitative questionnaire (N?=?37). Our analysis found significant ranking differences between remote and co-located activities. This questions whether the remote factor might be a barrier for the originally intended learning goals. Further a correlation between analytical and converging design phases was identified. Hence, future facilitators are suggested to help students in the transition from one design phase to the next rather than only teaching methods in the individual design phases. Finally, we discuss how educators address the identified learning barriers when designing future courses including multidisciplinary or remote collaboration.  相似文献   
993.
994.
Robotic systems consisting of a neuron culture grown on a multielectrode array (MEA) which is connected to a virtual or mechanical robot have been studied for approximately 15 years. It is hoped that these MEA-based robots will be able to address the problem that robots based on conventional computer technology are not very good at adapting to surprising or unusual situations, at least not when compared to biological organisms. It is also hoped that insights gained from MEA-based robotics can have applications within human enhancement and medicine. In this paper, I argue that researchers within this field risk overstating their results by not paying enough attention to fundamental challenges within the field. In particular, I investigate three problems: the coding problem, the embodiment problem and the training problem. I argue that none of these problems have been solved and that they are not likely to be solved within the field. After that, I discuss whether MEA-based robotics should be considered pop science. Finally, I investigate the ethical aspects of this research.  相似文献   
995.
996.
Process performance management provides detailed understanding of the design of a process to improve performance. This article highlights a process performance model aligned with the DMAIC (Define, Measure, Analyze, Improve and Control) steps of the Six Sigma model, but with additional substeps to guide process improvement. It thus identifies process improvement as one of the key tools in the performance technologist's toolkit and provides recommendations for methods, practices, and tools.  相似文献   
997.
In this paper, we address the pre-project phase of idea generation in the product innovation process, where the effective generation of new product ideas still remains an issue of high relevance for both management scholars and practitioners. We relate Nonaka and colleagues’ four knowledge creation modes of socialization, externalization, combination, and internalization to the novelty of product ideas generated. Taking a behavioral perspective on the four modes, we posit positive relationships between socialization as well as internalization and the novelty of product ideas, whereas we postulate negative relationships for externalization as well as combination. Using data from multiple respondents in 33 companies, our results confirm the proposed linkages.  相似文献   
998.
Needs assessments are traditionally based on an optimals-actuals deficiency model that is utilized before instruction is implemented. However, in some cases an existing training program may be reassessed to determine what training needs still exist. These situations could benefit from an excess-based model, where the assessment effort is designed to identify instructional excesses as well as deficiencies. This article explains the theory and procedures for an innovative needs reassessment approach, the CODE system. The article also provides some empirical data on the potential value of the CODE process for decisions about the reallocation of instructional resources in existing training programs. Two exploratory studies were conducted that provide evidence of the validity of the CODE system: (a) a needs reassessment of a corporate training program, and (b) a medical training program reassessment.  相似文献   
999.
School Students' Ideas About Air Pollution: Hindrance or Help For Learning?   总被引:1,自引:0,他引:1  
School students are thought to have an insecure knowledge about the `science' of the air, yet the popular media often feature issues about air pollution, which may either confuse students further, or offer teaching opportunities. This study used a free-form questionnaire to explore 1011 year old students' ideas about the nature of air pollution, and its biological and physical effects. Many think that `gases' pollute the air, using the term in a general, non-scientific sense. However, some students can name individual pollutants (CFCs, carbon monoxide, sulphur dioxide), perhaps because they associate them with well-known environmental problems. Transport and industry were seen as the main sources of pollutants. Most students stated that air pollution will kill plants and animals. Although fewer thought this true of humans, many thought that people will become ill, with a quarter of the students raising the specific problem of asthma. Some students thought that buildings will be unaffected by air pollution, but many wrote that they would be damaged or become discolored. The view that students' ideas from out-of-school sources, coupled with their intrinsic concern for the environment, may offer starting-points for teaching curriculum science is discussed.  相似文献   
1000.
Abstract This paper discusses issues raised by research into people's views of science and scientists, and the implications for interpretative forms in museums. The principles proposed here are based on a series of meetings that looked at the use of narratives in science and the responses of potential visitors from different cultural groups to ideas for narrative signage. Signage design can help people connect to science content by relating practical and theoretical knowledge, crafting explanations, understanding the nature of the medium, and conveying a message about science. The use of narrative form to design experiential guides opens up the possibility of changing a visitor's relationship to the traditional text encountered in museums.  相似文献   
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